Six houses. Sixty feet of asphalt. One roommate who’s never had a date, and your certainty that you can fix that. A coming-of-age visual novel about the year you learn you cannot hand a person a life. Three acts, six routes, seven endings.
FEATURES
- Three acts, 6,500+ lines — August to May, one school year, told in full.
- Six routes, seven endings — plus an arc for Milo that resolves independently
- of whether you pursue anyone at all.
- Choices that compound — affection, trust and one quiet arrogance counter track
- across all three acts. Which doors exist in spring depends on what you did in August.
- Cinematic direction — dynamic camera, depth of field and scene transitions
- used as emotional punctuation, not decoration.
- Save and load anywhere — with autosaves at every act boundary.
- Rollback — rewind to any earlier moment, including mid-animation, and continue
- from there.
- Auto-advance and skip — configurable text speed; skip already-read text on
- replays to reach alternate routes quickly.
- Backlog — scroll back through every line you’ve read.
- CG gallery — unlock key moments as you reach them.
- Original score — character leitmotifs that return transformed. One theme is
- only ever heard in a minor key, and only if you’ve earned it.
- Player-named protagonist.